Which is your primary simulator?
Posted 30 September 2016 - 09:17 AM
Posted 30 September 2016 - 05:30 PM
MSTS - I only use the activity, cab, and route editors. I run routes and create/edit activity paths in Open Rails. It's nice to be able to run a multi-hour activity in Open Rails without ET phoning home.
Posted 01 October 2016 - 03:27 AM
With out a doubt ,Open rails is so easy to use it improves the frame rate ,The on screen information is better ,there is more to choose for external views and it improves the look of any route / loco twice over.
Sherman hill / Feather river route look fantastic with open rails.
Posted 01 October 2016 - 03:14 PM
I have been gradually moving all my routes over to run only with ORTS Sherman hill is set up so there are no MSTS folders left and so it cannot be run anywhere except in ORTS, that is my ultimate aim for all routes, cannot remember the last time i fired up MSTS.
Posted 05 October 2016 - 06:57 AM
Became a steady OpenRails user after being blown-away by the superb look and feel of the Sherman Hill route with fantastic frame rates. Also, OpenRails allows use of multiple displays, for the very immersive "wrap-around" effect. Adds depth and realism. I still use MSTS on an older computer, mostly to run conbuilder when I have a serious engine or activity issue; and route editor when I want to doodle with track layout ideas. But my use has become less and less over the past year.
Only issue I have noticed, is that occasionally I will come upon a tree or other scenery item parked in the middle of a track; or just way too close to the track. Even with this error happening, it is leaps-and-bounds ahead of MSTS. I like that I can continue to use a mix of MSTS and Open Rails files after all these years of collecting MSTS files and routes.
Posted 16 October 2016 - 10:15 AM
I only use the RE and Activity editor in MSTS. OR is awesome!
Posted 17 October 2016 - 03:40 PM
Posted 21 October 2016 - 07:19 PM
Like most I use ORTS only to run my routes but only use MSTS for the RE & AE until something better comes along for that.
Posted 04 November 2016 - 03:15 PM
Well, every poll deserves a dissenting vote so I'll say that I use both MSTS and ORTS relatively equally. Since I'm aware of all the advantages of OR (and I use it exclusively with Sherman Hill) , what could I possibly see in an old 16-bit system, other than, as others have said, the editors?
Believe it or not, the looks. Some older routes - the default Marias Pass with Mike Sinclair's upgrades and DB tracks comes to mind - look better because the focus is diffused. OR's native 32-bit system is of course much clearer and sharper, but it's precisely that sharpness that makes it look somewhat toy-like: you can see that it's a modeled route and that it doesn't really resemble reality. Ever note that older supermodels (of the human kind ;-) appear in ads photographed from somewhat of a distance, rather than close-up? And with a sort of diffused lens? Same principal!
The other reason is that I like train simming for the activities, and not just running trains and looking at scenery. A really good activity designer is like a really good computer RPG: you get sucked into the action/story and suspend your disbelief for a while. And while OR can run rings around the old MSTS engine now with its ability to have AI couple up to trains, etc., the fact is that the vast bulk of activities written are for MSTS and do not necessarily work out of the box with OR. I prefer to spend my time driving trains rather than trying to de-bug activities for OR.
My 39 cents
Posted 23 February 2018 - 06:23 PM
Open Rails. It runs better and looks better and you can use DDS textures and it even runs smoother. Do vegetation though with DXT1 compression and trains and cars with 3 or 5 though. I am in the process of adding DDS textures to older Streamlines products. Hell the radiator fans with DDS do not disappear on their GEs and then even on EMDs the grills over the Dynamic Brakes do not disappear.
Posted 13 May 2018 - 07:07 AM
Open Rails is the way to go. Many more options and more realistic operations.
Posted 02 September 2018 - 12:26 PM
I would be interested in hearing out OR.
How is the activity editor?
Posted 02 September 2018 - 12:44 PM
Glad to see you back on the forums.
Can't answer your question about the TSRE-AE. All I know is it is a Work in Progress as is the TSRE-CE.
Posted 26 December 2019 - 01:12 PM
I came late to the "Train Simming", past my fourties. I am the kind of Train Sim player who likes to gaze at the vistas, or get hypnotized by watching the animated Steam loco wheels turn. For that, TS20xx since 2012 was my go-to sim. It also has the advantage to run on a ultra-widescreen setup and in Surround Sound (has some of the best video game positional sound of ANY PC game, even now). I also enjoy the subtle Force Feedback rumble effects of a gamepad controller (while still using keyboard/mouse too). My dedicated Railworks 1TB harddrive is filled to the edge with TS20xx assets & routes.
To enhance the uneven assets look (2D Sprites) and wide color range, I injected "ReShade" into it, for tinkering with the visual quality.
But then, I discovered something amazing:
TS20xx works with "VR for poor people" = (color) anaglyph stereoscopic 3D! Yes, you lose the colors, but the Train Sim turns suddenly into an amazing miniature 3D model Disneyland! All the existing 3D model data suddenly pops out and you can actually 'see' the distance, due to the z-buffer. You suddenly see the quality that went into 3D modelling and are watching 'model trains' running in environments, which now 'really feel' like they are wide distance landscapes. You are passing train stations and buildings, which look like the thing actual 3D model buyers get to play around with.
All you need for this to work, is a 1950s style red-cyan plastic pair of plastic glasses (1-2 bucks on Amazon?) ... and either ReShade (via reshade.me d3d9.dll), using the "Depth3D" option, or - much better quality - any Nvidia 3D card from the last 10 years. Nvidia stopped supporting their "3D Vision", so you will need to use their very last 3D-supporting driver 425.31. Doing this with the Nvidia driver offers much higher quality and a cleaner 'picture' then the ReShade way.
And now ... the kicker:
It also works with MSTS/OpenRails!
Since I did not play MSTS back when, I am suddenly discovering the old game and it's content in - in my humble opinion - the most exciting way. And you can try it, too!
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