An activity newbie here.
I've constructed my second activity- a simple run on a passenger train crossing its opposite (AI) number at an intermediate station on an unsignalled route.
I've placed double reverse points at the exit to each station so that the player train has to wait for the AI train to arrive on single track and take the loop line into the station.
It works perfectly when I play the activity in the VCR in AE, but in the sim, the AI train comes up to the set of points where it should diverge and halts. I''ve tried moving reverse points, re-timetabling the AI's arrival so that the player train is further back down the line, but nothing seems to work.
I just went into RE and looked at the station - all the points are manual - is that the problem?