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Hack
ScaleRail for Cajon Pass is now available for public download. This file is for Steam/DVD versions of RailWorks only, and is not compatible with EA Rail Simulator.

IPB Image

More information can be found in the following post here on our forum:

http://www.3dtrains.com/forums/index.php?showtopic=17152

Have fun! smile.gif

Cheers!
Marc
buzz456
OK I got it all downloaded and fired her up. The scale rail (very nice!) shows up everywhere except on the free roam. There I have rails but no ties or ballast. What have I screwed up this time?

Still having fun,

Buzz
Hack
Hi Buzz,

That's very strange. Did you at any time edit any of the scenarios (including the freeroam) with new stock?

Cheers!
Marc
buzz456
QUOTE(Hack @ Apr 17 2010, 5:47 PM) *

Hi Buzz,

That's very strange. Did you at any time edit any of the scenarios (including the freeroam) with new stock?

Cheers!
Marc


Yeah, I changed some of the locos.

Buzz
buzz456
QUOTE(buzz456 @ Apr 18 2010, 2:05 AM) *

Yeah, I changed some of the locos.

Buzz


Does that mean that we can't make any mods to use the scale rail version?

Buzz
Hack
QUOTE(buzz456 @ Apr 19 2010, 10:00 AM) *
Does that mean that we can't make any mods to use the scale rail version?

I prefer that the San Berdoo route be virgin (track and scenarios), as I can't control what happens after installing the ScaleRail patch. Everything should work OK though, but it's far easier to debug problems when the foundation is sound from the start.

Just to clear up on what the patch does (and why maybe a clean copy of the route is needed):
  • The installer finds the original San Bernardino route and makes a copy. This includes all scenarios, track, and other related route files.
  • Once the copy has been created, the patch is applied to the copy. No part of the original route is touched.
Since the update only includes the main track database and a few track tiles, it's important that both the main tracks.bin and track files contents be unaltered, else you'll wind up with missing items and other strange oddities. These files (the data base and the track tiles) need to be in sync for the update to work. An example would be if you were to alter a piece of track in Barstow on the original route, and then attempt to apply the ScaleRail update. That one track tile would be out of sync from the tracks.bin in the update, since I didn't touch anything in Barstow, and the whole ball of wax would fail to load properly.

I only include files that had been changed on my copy, and distributing the entire contents of the original would be a no-no anyway. If at any time RS.com want to update their version of San Berdoo, then it won't have any affect on an existing ScaleRail Cajon. And if a new version is released, then I can easily and quickly put up a new Cajon update within a few hours. smile.gif

Cheers!
Marc
buzz456
Grrrr. OK I wiped out the cajon scale rail, and the San berdoo route. Re-downloaded the San Berdoo route from Steam and then reloaded the scale rail route. I have the same results. Everything is good except the free roam. Still no ballast. Should I just surrender? <g>

Buzz
Hack
By chance, are you using an ATI video card? I've been told it has some issues with objects containing transparency. If you do have an ATI card, you might be able to locate a solution on the UKTS forums in the RW help area:

http://forums.uktrainsim.com/viewforum.php?f=301

Could you post your system specs here, please? Thanks.

Also, have you cleared your game cache?

Cheers!
Marc
djt
QUOTE(Hack @ Apr 20 2010, 5:06 PM) *

By chance, are you using an ATI video card? I've been told it has some issues with objects containing transparency. If you do have an ATI card, you might be able to locate a solution on the UKTS forums in the RW help area:

http://forums.uktrainsim.com/viewforum.php?f=301

Could you post your system specs here, please? Thanks.

Also, have you cleared your game cache?

Cheers!
Marc



The problem with missing transparency textures issue with ATI video cards is related to the “adaptive” AA setting.

If this is the issue simply using the the “Multi” or “Super” sample AA setting in ATI’s Catalyst Control Center will alleviate the problem.
buzz456
QUOTE(Hack @ Apr 20 2010, 2:06 PM) *

By chance, are you using an ATI video card? I've been told it has some issues with objects containing transparency. If you do have an ATI card, you might be able to locate a solution on the UKTS forums in the RW help area:

http://forums.uktrainsim.com/viewforum.php?f=301

Could you post your system specs here, please? Thanks.

Also, have you cleared your game cache?

Cheers!
Marc


My system is as follows: Gateway w/Intel 2quad cpu Q6600 2.3gHz, 3 GB RAM, 32 bit op sys VISTA Home, card is NVIDIA GeForce 8500GT
Regards,
Buzz

Also, yes. and let's remember this condition only exists in the free roam scenario. The scale rail shows up in all its magnificent glory in all the other scenarios.
djt
QUOTE(buzz456 @ Apr 21 2010, 5:15 AM) *

My system is as follows: Gateway w/Intel 2quad cpu Q6600 2.3gHz, 3 GB RAM, 32 bit op sys VISTA Home, card is NVIDIA GeForce 8500GT
Regards,
Buzz

Also, yes. and let's remember this condition only exists in the free roam scenario. The scale rail shows up in all its magnificent glory in all the other scenarios.



I’ve tested it so far on two different systems, one using an Intel i7/975@ 3.3GHz, 6GB of DDR3 1600MHz RAM, GTX 285 (197.45 drivers) and another using a Intel Core 2 Quad Q9650@3.0GHz, 4GB of DDR3 1600MHz RAM and a 8800 Ultra (197.45 Drivers).

I’ve tried both the first release of ScaleRail (4/14) and the one dated from the 19th on Windows 7 64, XP/SP2 64-bit and XP/SP3 and haven’t seen the problem you have mentioned when in “Free Play”.

With the exception of the shader issue that has already been mentioned, ScaleRail is working fine on both of my gaming setups.

I’ve got an ATI 5870 that I’ll try next to see if there is any issues with ScaleRail and AMD/ATI’s latest drivers.


buzz456
QUOTE(djt @ Apr 22 2010, 11:26 AM) *

I’ve tested it so far on two different systems, one using an Intel i7/975@ 3.3GHz, 6GB of DDR3 1600MHz RAM, GTX 285 (197.45 drivers) and another using a Intel Core 2 Quad Q9650@3.0GHz, 4GB of DDR3 1600MHz RAM and a 8800 Ultra (197.45 Drivers).

I’ve tried both the first release of ScaleRail (4/14) and the one dated from the 19th on Windows 7 64, XP/SP2 64-bit and XP/SP3 and haven’t seen the problem you have mentioned when in “Free Play”.

With the exception of the shader issue that has already been mentioned, ScaleRail is working fine on both of my gaming setups.

I’ve got an ATI 5870 that I’ll try next to see if there is any issues with ScaleRail and AMD/ATI’s latest drivers.


Guys,

I'm pretty sure this is a software issue not something to do with the computer.

Buzz
djt
QUOTE(buzz456 @ Apr 22 2010, 3:29 PM) *

Guys,

I'm pretty sure this is a software issue not something to do with the computer.

Buzz



Maybe not the computer but the way you have the “software” (RailWorks) configured/modified.

My all three of the ScaleRail installs I mentioned above were on a clean install of RailWorks. The “Cajon” route was not modified in anyway prior to the ScaleRail install.
hokitika
Hello. Firstly, Many thanks to 3DTrains for the generosity in sharing the outstanding Scalerail! The modelling detail, down to the switching levers is wonderful...just like the ATSF F7 addon. For some reason and as an added bonus, the fps in my game has improved slightly over the default route with this overhaul.....are the textures more highly compressed/ efficient in some way I wonder?

Would anyone kindly advise if the Dash 9 repaint in the 1st post is available anywhere? ( I'm assuming it is a repaint as such...and I'm sorry, it's not related to the scalerail topic).
Many thanks.
Hack
QUOTE(hokitika @ Jun 10 2010, 5:37 AM) *
...are the textures more highly compressed/ efficient in some way I wonder?


No special texture techniques.

QUOTE
Would anyone kindly advise if the Dash 9 repaint in the 1st post is available anywhere?

I believe the BNSF set above is one of the default offerings. I just picked a few items at random.

Cheers!
Marc
hokitika
QUOTE(Hack @ Jun 11 2010, 12:36 AM) *

No special texture techniques.
I believe the BNSF set above is one of the default offerings. I just picked a few items at random.

Cheers!
Marc


Thanks for the information. I'll look again at the default Dash 9 skins, although I didn't think the modern style BNSF logo was included....it was several small details such as the red caps on the fuel tanks that made me think it to be a reskin....minutae really. Thanks again....also, looking forward to any future RW 3DTrains products. smile.gif
trainmaster55
Hotkitika: The BNSF locomotives posted above are GE AC45CCTE's, commonly referred to as Gevo's. They come in a BNSF locomotive pack that can be payed for and downloaded off of the steam website right into railworks.

Alex
Hack
QUOTE(trainmaster55 @ Jun 11 2010, 3:50 AM) *
The BNSF locomotives posted above are GE AC45CCTE's

Actually, AC4400CW.

Cheers!
Marc
hokitika
Hello and thankyou both for clarifying that......my mistake . I think its had some texture upgrade from the default UP AC400CW machine, so I assumed it to be from the most recent RSC release blush.gif
Thanks again
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