QUOTE(buzz456 @ Apr 19 2010, 10:00 AM)
Does that mean that we can't make any mods to use the scale rail version?
I prefer that the San Berdoo route be virgin (track and scenarios), as I can't control what happens after installing the ScaleRail patch. Everything should work OK though, but it's far easier to debug problems when the foundation is sound from the start.
Just to clear up on what the patch does (and why maybe a clean copy of the route is needed):
- The installer finds the original San Bernardino route and makes a copy. This includes all scenarios, track, and other related route files.
- Once the copy has been created, the patch is applied to the copy. No part of the original route is touched.
Since the update only includes the main track database and a few track tiles, it's important that both the main tracks.bin and track files contents be unaltered, else you'll wind up with missing items and other strange oddities. These files (the data base and the track tiles) need to be in sync for the update to work. An example would be if you were to alter a piece of track in Barstow on the original route, and then attempt to apply the ScaleRail update. That one track tile would be out of sync from the tracks.bin in the update, since I didn't touch anything in Barstow, and the whole ball of wax would fail to load properly.
I only include files that had been changed on my copy, and distributing the entire contents of the original would be a no-no anyway. If at any time RS.com want to update their version of San Berdoo, then it won't have any affect on an existing ScaleRail Cajon. And if
a new version is released, then I can easily and quickly put up a new Cajon update within a few hours.