I tested the Dynamic brakes, train brakes and the blending of the two. It took me a little over a mile to stop the train on a downgrade and about another mile to get it back upto 30mph. I also found a way to create a 'telephoto' effect with the sims camera and started taking pictures in that mode.

Starting out of Monument.

Once on the grade I threw the train into Run 6 and let the three GE's drag the train up the hill.

Looking back at the consist. The forest adds a nice touch to this run.

A quick peek from the Conductors side of the cab.

The train rounding a curve while climbing. Note the distant mountains.

My brake test: As the head end passed MP10, I set 11 pounds of air. Around MP 10.5 I set the Dynamics, my head end was around 11.3 when I stopped.
--------------- Telephoto Effect ---------------

Me playing with the effects of the camera. Notice the LODs at play on the hoppers.

My DPU shoving hard on the end of this train. Note the LODs at play and the telephoto effect.

Staring at the Head End of this massive drag.
While many may believe the verdict is out on RW. I think the choice is pretty simple. This week, I'll be putting the sim through some more 'tests' and see how it handles. Next I'm going to fill up a yard and introduce a loaded grain drag into the mix and see how it handles.
--------------- *DISCLAIMER*---------------
This test also had AI traffic, including a loaded coal drag at 122 cars and four GEs.
NOTE: Not all of my PCs memory and energy was focused solely on RW. I had iTunes running, playing and downloading music, Trillian while IMing a few contacts and Safari (a web browser) open downloaded assets for RW all at the same time. If I had my PCs attention solely focused on the sim, I believe the results would have come out alot better.
My PC is a 2008-built HP DV7t notebook operating Windows Vista Ultimate SP2 with an Intel Core 2 Duo processor at 2.1 GHz, 4096GB of RAM with two NVIDIA GEForce 9800 512-MB cards.
