For those of you that do not belong to the forum, if you're interested in what was being discussed, below you'll find the post in question and my reply:
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"It is a good route for the cost, the equipment is great. However the route has many flaws. Many places along the rout. there should be a river right next to you, and low and be ho there is not. Many of the depots are wrong and almost all of them are the same with a different town name on them. The bridge at Beaver, Arkansas has a wood truss approach, that is right. Now it has a slight curve to is, but not as dramatic as the one in the route. I would give the creator a C+ in a basic grading scale. The trains are in the B, B- range, but it is better to have it then not at all. I am more into the last years of running so I am rebuilding the route to fit 1955-1962-the total end and running branch line power as seen in that year. I work on it in my free time so when I get a chance I will put a few photos up here with the modified version of the Missouri and Arkansas (the last owners in freight business) Railway. thanks for reading and happy holidays."
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And, here is a copy of my reply:
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Hello:
I am Andre Ming, creator of the St.LNA route.
rgs87 brings up some valid points.
My data during the time of creating this route (2004, as I recall) was scant at best.
Essentially, I had one North Arkansas book. Undaunted, and long an admirer of the M&NA, I thought it would be challenging fun to create something that had not been done before in MSTS: A commercial steam route, based in 1903, no less.
Given the sparce data I had at the time, a relaxed approach was taken in the creation of the StLNA. In addition, I took a few liberties and "enhanced" some of the tracks/industries at towns to afford better "play value" for the customer/end user/player. (Frankly, I have learned since the creation of the StLNA route, that the prototype St.LNA was somewhat boring, operationally, with very little or no industry to switch at the simplistic towns.)
As for the supplied freeware equipment, those were used by permission from their creator, John Fowlis. John was very gracious to allow me to repaint and share his work with other enthusiasts for free. Later, a bit more engine data surfaced, and a more accurate commercial equipment pack was commissioned and created by Jon Davis.
Obviously, MSTS has come a looong way since the little StLNA was created and released.
In the many years since the release of the StLNA, my North Arkansas data base has grown by leaps and bounds by virtue of the internet. Along the way I learned of many inaccuracies (where I thought I had been accurate) of my original effort on the StLNA. Of such is progress and continued expanding of a data base and knowledge thereof.
That said, at $18.95, the route offers something like 35 miles of mainline, over 40 hours of play value in activities alone, as well as some of the best steam sounds available to date.
Thus, the little StLNA is still available to anyone that would like a very inexpensive way to try their hand at a steam powered route with "point and click" minimal effort expended.
Lastly, it is great news that rgs87 is going to significantly upgrade the route and bring it up to today's standards. I look forward to seeing his results.
Sincerely,
Andre Ming
V Scale Creations
http://www.vscalecreations.com >>>
Now, having said all of the above, let me comment further on some North Arkansas items that you may, or may not, find interesting:
It is absolutely true that the North Arkansas has been one of my very favorite roads for a long time. (Since the mid-seventies?) In fact, after releasing the StLNA, and as my data base increased (maps, photos, additional books, etc, etc), I SERIOUSLY thought of creating the entire section of the St.LNA from Seligman to Harrison (prior to the trackage agreements that put them into Joplin/Neosho.) As I enthusiasticlly laid the track to match the prototype as closely as practical, ever so slowly something begin to dawn on me: A favorite railroad doesn't necessarily make a great subject to convert into MSTS.
Like I said up above: There was VERY LITTLE to do on the prototype, and likewise the MSTS version. I was putting out all this work to lay track, and later to create the needed towns, and when completed there would be PRECIOUS LITTLE to actually "do" once finished and operational. (The prototype did, after all, suffer from lack of business.)
The sparse operational interest disheartened me to the point the entire project was scrapped and I went looking for something else to keep me occuppied.
As for what was accomplished: The rails are in place from Seligman all the way to Harrison. Harrison Yard and shop tracks are probably about 80% complete. Still needed was to pull/relay Eureka Springs, Berryville, and relocate the mainline to the prototypical alignment between Seligman and Pender. Plus, there were other odds and ends still to be done. However, the expanded route is archived, and I doubt I'll ever try to further it. Too much work for so little "play value" in return.
So, NOW you know... the REST of the story! Good DAY!!!