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HIBALL3985
Hi Guys,
I'm now using the Surfliners on the new Surfliner route. Using them as AI/traffic trains, I have no headlights on the F59PHI's. Only the red marker is on. The consists running in push mode are fine, cab car light are on. Is there something in the .eng file I can change to get the headlights on?

Thanks Jim
cr-stagg
QUOTE(HIBALL3985 @ Jul 3 2009, 7:53 PM) *

Hi Guys,
I'm now using the Surfliners on the new Surfliner route. Using them as AI/traffic trains, I have no headlights on the F59PHI's. Only the red marker is on. The consists running in push mode are fine, cab car light are on. Is there something in the .eng file I can change to get the headlights on?

Thanks Jim

Which Surfliners? Those that came with the FPM route or the set Marc released from 3dTrains?
HIBALL3985
QUOTE(cr-stagg @ Jul 3 2009, 6:35 PM) *

Which Surfliners? Those that came with the FPM route or the set Marc released from 3dTrains?

these are the ones purchased from 3dTrains
Hack
They appear to work fine here.

Cheers!
Marc
HIBALL3985
QUOTE(Hack @ Jul 3 2009, 8:49 PM) *

They appear to work fine here.

Cheers!
Marc

Hi Marc, this is strange. I changed consists but the same results. I'm puzzled why mine don't work. Here is a picture of a traffic train passing.
Have a happy 4th...

Click to view attachment
wings-n-wheels
QUOTE(HIBALL3985 @ Jul 4 2009, 6:04 AM) *

Hi Marc, this is strange. I changed consists but the same results. I'm puzzled why mine don't work. Here is a picture of a traffic train passing.
Have a happy 4th...

Click to view attachment


I have the same problem. No lights on the lead F59PHI when used as AI.

I went into Route Riter to try to create an AI engine from #450 but got the same result. I "THINK" it has something to do with the control line in the ENG file - but it shows 21 lights, so I have no idea which ones do what.

Can someone just create a forward facing AI engine with lights on and post the ENG file here as a reply?

Thanks
CP9524
I have experienced the same thing with the AI F59PHI, using the supplied consists.
IPB Image
(the left is the AI in pull mode, the right is the player in push mode)


I also can't get the metrolink/coaster cabcars to have headlights when they are leading an AI train. (These are the ones released here, not the FPM release ones).
IPB Image
Hack
I'll have a look at the files and see if there's anything out of place.

Cheers!
Marc
wings-n-wheels
QUOTE(Hack @ Jul 24 2009, 12:27 PM) *

I'll have a look at the files and see if there's anything out of place.

Cheers!
Marc


Uncalled for... I retract it.
Hack
QUOTE(wings-n-wheels @ Jul 26 2009, 9:45 AM) *
Sounds like "I'll get back to you."

And you would be correct. The file edits are in the works, and will be released when ready.

Cheers!
Marc
HIBALL3985
Thank you Marc. And thank you to the people who confirmed I'm not loosing all my marbles.

Jim
HIBALL3985
QUOTE(wings-n-wheels @ Jul 26 2009, 9:45 AM) *

Sounds like "I'll get back to you."

I think that comment is uncalled for. Marc has always supported his products and if he's says he will look into it, he will

Jim
hnt4redoktober
Not to add to the confusion,
But it would also be great if the reverse marker lights were on when in AI for the CabCars. Does anyone else have the front red light on for the Metrolinks F59PHI's as well as the front headlights when they are in AI?


EDIT: Last night after some checking, I realized that the .wag's didn't have any lights on them. I just copied the lights from the .eng and changed the (3) to a (4) on the unit and pasted them to the 2301.wag
ATSFSD9
Will this also fix where the Cab Car lights will be off.I noticed they where on and cannot turn it off.If not how do I turn themm off the Cab car lights.
wings-n-wheels
Any progress yet and how to get the lights on? Or how to create an pull AI engine with lights on?

Thanks
Hack
Nothing yet. I'll post the update at first chance.

Cheers!
Marc
hnt4redoktober
QUOTE(Hack @ Aug 3 2009, 8:44 PM) *

Nothing yet. I'll post the update at first chance.

Cheers!
Marc



Any good news?
Hack
Nothing yet - I've been busy elsewhere.

Cheers!
Marc
hnt4redoktober
What's going on guys? I've been out to sea for the past couple of months...any updated on a possible light fix?


v/r
Kyle
Hack
Sorry - I forgot all about it. I just uploaded the v1.23 update to fix this. Let me know if you run into any issues.

Cheers!
Marc
hnt4redoktober
I actually didn't see any difference. I ran the Coaster Activity where 564 passes you North of Old Towne and when he passes I see the one red light on his right side on and that's it. Thanks for your continued help with this!

v/r
Kyle
Hack
I'm not sure where to go from here - lights on AI traffic to begin with are an iffy item, so models were created to be attached to the front of the trains.

Cheers!
Marc
GaryG
QUOTE(hnt4redoktober @ Dec 24 2009, 6:07 AM) *

I actually didn't see any difference.v/r
Kyle


Hello Kyle

Just a thought. MSTS or MSTSbin? I'm wondering if you have run into the MSTS light limit where there is a limit to how many lights can be shown. MSTSbin did have that quantity increased.

Merry Christmas To All!

GaryG
hnt4redoktober
Gary,
I have ran into this with other engines as well. I usually modify the .eng and and the new set of lights. I am running BIN.
metra man
QUOTE(HIBALL3985 @ Jul 4 2009, 6:04 AM) *

Hi Marc, this is strange. I changed consists but the same results. I'm puzzled why mine don't work. Here is a picture of a traffic train passing.
Have a happy 4th...

Click to view attachment

re download it
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