QUOTE(SAR704 @ May 21 2009, 8:53 PM)

Hmm, is there anything in that video that you couldn't replicate in MSTS with a bit of skillful animation and texturing?
Are you kidding? Try it. I did and it's my East Metro Rebuild and as good as I think it turned out for a msts route, it doesn't do better than an RS route. You take the biggest characters of each sim/game (whatever you want to call these things) and give msts physics, but give RS graphics. And RS in physics is farther along that msts is in graphics. This is not to knock msts. MSTS is 1999 technology, RS is something like 2006? I don't compare Silent Hunter 4 to Silent Hunter 2. There's a difference of a few years there. There are some things that SH2 might do better than SH4 because it's strongly felt in the gaming community that games of old were fun where games of today are lots of great graphics and special effects but short on gameplay. And to a user, it may look like it's as simple as that to replicate new graphics of today in an old game. And for awhile I thought that too. But, it's when you try it, that's when the difference becomes a big issue. I've been saying this for some time now, I work on RS about 3 hours a day now when with msts I used to work about 10. That's how big of a difference, under the hood, RS is to MSTS. But that's not something so easily believed until you do it yourself. Guys like myself didn't make the jump to RS very easily. It took a lot of convincing. Just give it a shot. Do a route in MSTS and see if you can include in it the detail you can get in RS. You just might find yourself a wee bit more convinced there's more to it than you think.