QUOTE(mako88sb @ Feb 22 2009, 11:08 AM)

Hi Rich & Hawk. Just registered and looking forward to the new board. Must admit I was quite surprised to see a RS route done by Rich as he had quite the negative view towards this sim when it first came out. I figured I might as well load it up again and see what improvements have been made. Glad to see they got the dynamics working. I've only run the intro activities for R&C so far but it looks great! I guess my one main beef left is when are they going to do some proper modeling of the light cones? I still can't figure out how something that was built into MSTS from day 1 would of been excluded from a new sim 7 years later???
Rob
Welcome aboard!
You're right, I was fairly down on RS but I did say in my defense that I felt it was an unfinished sim and thought we all be better off waiting til after it was patched to pass judgement on it. I gave up on it fairly quickly because I saw a better future in MSTS with MSTS2 coming than I did with Rail Simulator. I saw what Jim was doing and he made good points. From a payware person's perspective I felt the majority would stick with MSTS.
But by August another issue was also raising it's ugly head. MSTS sales were down significantly and staying down. I did not look to RS to save my bacon. It wasn't even on the radar. Instead I thought the best thing to do was make a new market so I started advertising in Model Railrooader magazine.
As happenchance happens, I noted 3DTrains posting about RS when they had a MSTS route nearly done. I asked why and in that conversation a point was made that I could only too well empathize with. I saw it too in my EMRR route. We can't move forward any longer, only laterally.
What this means in MSTS jargon is because of the limitations of the sim itself, I have to plan a whole tile out in advance to include a couple of things, but it can't everything I can do. I tried to end-around the limitations by using bigger objects and more modular type objects. However, you can't produce enough modules and make them big enough to offset every issue the limitations the sim throws at you. Hence, a big dilemma. I would have to rebuild my whole library to accomodate the changing dynamics. Well, my job is building routes, not to perpetuate the libraries.
And it's not as ideal of a solution as it sounds. In fact, if the bar was raised again, I could end up revising the library all over again. If you will, our progression with the sim is not only a biggest asset, but it's our biggest liability as well. Think of it like a balloon. You squeeze on one end it bulges out someplace else. MSTS is like that. You can raise the bar somewhere, but you'll have to lower it somewhere as a consequence.
Now let's keep in mind that I'm not talking every day run of the mill routes here. Initially after Feather River was released and I came back to full time production from my music venture I thought Feather River was my competition. But when I saw some of the Cajon screenshots from Rail Simulator, I determined back then, there was the new competition.
I'm off on a huge explanation to say, if you ain't satisfied enough with the routes people are putting out with MSTS then there's only one way to go. To something new. And while there are enough issues with RS in physics and documentation, it clearly is a good foundation for that next step.
To me, if you want to know the most about an issue, you go to the people who deal with it every day. I deal with route building every day and for years now and I can't say enough how much route building in RS has made my life easier. And with no loss of quality either. In fact I am much more satisfied with my routes for RS than my MSTS routes. I am no longer constrained and bound by my beloved MSTS. Sure, MSTS has been very good to me. But my loyalities is to the hobby of railroading, not to any particular sim. There's no hometeam sim for me. What allows me to create the "what I want to do" is my best friend.
Let me put this in non-developer terms. I am able now to produce $50-$60 routes for $15. Not because there aren't the customers if you think that's the reason. No, because it's just easier to create super duper detailed high quality routes in RS and in much less time.
The sky is the limit, again. With MSTS we didn't even know if there was going to be a sky. We made it ourselves through years of experimentation. But we don't have access to the core code to change basic issues which dramatically effect our doability with the sim. RS is new. So it should be able to do more. And it does. It has its weaknesses. But those can and will be overcome. And I have no doubt in time that the many who are reluctant to embrace the sim now will inevitably see improvements that they will climb aboard then.
But it wasn't easy starting over, but it wasn't hard either. The big trick is to forget you already can do something and see yourself as new and just start over. That worked for me.
Rich