I hope you all had a nice Christmas, it's time now to get back to work. My second route for Rail Simulator is coming along nicely and I feel I'm at a time where I can talk about it a little bit more. I've shown some pictures of the route at the Rail Simulator forum at T-S. If you haven't seen them you can see them at this link at here.
The route development is presently at 90% complete where I consider the last section to be constructed to be approximately 10% of the route size. Ironically this last section is the origination of the route which I left until last.
The track layout is an adapatation of an N scale layout I originally did back a few years ago after extending onto my house. And that layout was an adaptation of a track plan I saw in a Kalmbach publication, 101 Model Railroad Trackplans by Lynn Wescott. The layout no longer exists as I replaced it for one a little smaller and less instrusive.
As it stands presently I have timed the route to last about 45 minutes at 40 mph which is the running speed of the route. There are several 'themed' industries as well as numerous non-themed industries to compliment the switching portion of the layout. For this route there are no passenger drop-offs. Presently we are still engulfed in a drought of rollingstock and I don't see where it makes sense to populate industries until we have the rollingstock to support them.
I'm guessing but I believe the route, as it is now, is about three times the size of the Rascal & Cottonwood. I'm basing this on nothing but an impression. As for detail and density of object placement there is a great deal more in this route than the Rascal & Cottonwood. As part of my continuing effort to import my whole MSTS library into RS this task won't be complete with this route. That's a good thing as it means the routes I'm creating are a disversified and interesting to run, I hope, as my MSTS routes. The downside is this time consuming process isn't allowing me to learn much of RS.
As for features beyond the Rascal & Cottonwood I had hoped to reach three goals. Unfortunately two of them are not reachable because there is a problem with 3d Canvas and exporting certain shaders. From what I have seen written on the forums there isn't much chance of that being fixed for 3d Canvas. It seems, I'm afraid, that the development costs for our hobby could be outrageous for most of us in the future if we all have to acquire copies of 3d Studio Max. In the meantime I do have some contingency plans but I won't be able to implement them with this route. Nevertheless, using what I did for the Rascal & Cottonwood, namely the foliage packs from Marc Nelson and RSDL, this new route looks pretty cool.
Finally, I hope to release the route mid-January though I think this may be slightly optimistic. Not because I don't think the route will be done but there will need to be the route manual and scenarios. But I'm working to finish this route by the 15th of January. Please note that if you already have the products to make Rascal & Cottonwood work, you won't need to reacquire the two foliage packs.
And now... onto the route itself!
Rich