QUOTE(harley1380 @ Dec 24 2008, 4:23 PM)

just put in a activity on the free cajon route. works good but no engine headlights on the player engine. when i hit the light switch the building lights up, but not the headlight. also the signal lights dont work. i have all the train sim updates and msts bin. also redid the activity with another engine but still no lights. when i explore the route all the lights work. thanks for any help and merry christmas to everyone. also is there a west pacific route?
First question: Does the engine display lights on other routes? If so, then you have too many light points in the particular area of the route you're working.
Light points include headlights, step lights, walkway lights, beacons, etc. on the engine(s), taillights on cars or EOT devices, and signals, switch indicators, and other small lights on the ground. The number may have improved with BIN, but it was originally around 500, and if you had more than that, you might have no headlight points on engines (though you'd still have the illuminating cones), or unexpected dark signals that still showed as active on F4, or any combination.
500 can add up in a hurry. If you have one of the superdetailed engines with step lights, truck lights, running board lights, headlights, ditchlights, and a beacon or strobes, you can have up to 50 lights
on one engine! It just gets worse if you run multiple engines. Even though a particular light may not be on due to switch position or engine location, MSTS still reserves the light data and adds it to the count.
Another thing I've discovered, is that if you reserve more lights than a piece of rolling stock actually has, MSTS will run it, but reserve all those non-existant lights.
To try to clear up what I'm saying, in the .eng or .wag file, as you start the lighting section, the first line is "Lights ( 13" (the number will vary on each item) If you only have 8 lighting instructions on the item, MSTS still reserves 13 lights for that item.
The answer? Try to reduce the lighting requirements. In my case, though it's not protypical, I remove truck lights, running board lights, step lights, etc. and only leave the headlights, ditch lights, beacons etc. I mean REMOVE (delete) the unneeded light instructions. ...and change the light count at the beginning of the section. If you leave them in place and try to "comment" them out, MSTS still counts them, and if they cause a disparity between the number of instructions and the light count, you get a "phone home" or a lockup.
Hope this helps.