Okay, it's been awhile since I posted about 'the distraction' here's an update. It's mostly done. The past week or so I've been working with scenarios and that took some readjusting of 'the distraction.' I just wrote a novel answering Vern and would hate to write another but here's what I think the deal is with the scenarios.
I'm about to go off on a long tangent...
There seem to be some hard and fast rules that we didn't have for MSTS. My guess is Kuju would have preferred this kind of setup for RS than they meant with MSTS. I'm just speculating of course but it seems to me less confusing to write scenarios than activities BECAUSE Kuju limited the rules. So now the dispatcher won't throw a manual switch ever. That's one of the biggest differences I'm seeing. The signals are less confusing because you can see what your signals are doing in the overhead map (9). You don't draw a path but you can force a path YOU WANT by using destination markers. This ties your scenarios to the route very intimately.
Okay, remember a lot of people's frustrations with RS scenario writing early on. There ya go, that's why. Without editing the route, once again you are forced to go along with the route author's idea of how that route was meant to be run. And if he didn't put down the destination markers to give you flexibility to do scenarios the way you want, then you'll be frustrated.
I'm probably saying all this prematurely but this is what I've observed so far. You must use destination markers to have some say in how your path goes. And this will be the same for AI trains as well. And given the manual switch issues, this is why I'll bet a lot of folks are frustrated early on.
What would be a big help is if RSDL encodes RS to allow destination markers to be placed in scenario creation mode. What's the likelihood of that happening? Well, does anybody listen to me? No. So good luck!

But if you do your own route, which is so easy, you can bypass the frustration or just edit that default route by adding destination markers. Very easy to do!
I'll finish up with one final point and this is an "I told you" so point. One of the points I tried to make in one of these threads was you got a new sim, you go back to square one. A few of the MSTS vets tried to tackle RS by jumping into RS doing what they do best. Sometimes you have to go back to the basics. By tackling a route first AND THEN jumping into scenarios, that helped me to understand the scenarios better. The route is the platform everything runs on and knowing it might just explain why Kuju did some of the quirky things it does.
And to follow that up, this is what helped the original members back in 2001 like me. Back then we had no tools to make anything so the route building forum was the largest forum back then. Everybody was building their own route. When the tools became available folks then went their own way. But it was probably knowing the basics that helped them do what they did going their own way and all.
We've heard some say, "route building is the easiest of all the things to do." Maybe. But if you do it, you understand scenarios easier and so far I've found making the things easy. Like I said to Vern in the last post. You take what the sim gives you. You work with its strengths. RS has a ton of strengths you can take advantage of. Then, as people work together and share what they've learned, then you got a community in the making.
Back off of my soapbox...
At this point the route is packaged and ready to go though I plan a few more things for it. The packaging was incredibly easy. If you would like to run this route here's what you will need. So grab this stuff now.
* I had to remove Scale Rail as Scale Rail isn't ready yet. Once it is I will put it back in the route and it will be an additional item you will need before installing my route.
1) You'll need Cajon Pass. Chances are, most of y'all, already have that.
2) You'll need 3dtrains' Foilage Pack. I totally recommend the $12.50 version.
3) You'll need RSDL's Foilage Pack. It costs $7.00.
4) Then you'll need my route which I will sell at $15.00.
Now I know there's a bunch of you sittin' on the fence about this. With my routes comes a ton of buildings you can use in your own route. You can't upload my objects though. What you can do is create a route that uses my objects but don't include my Assets folder. I know you don't know what I'm talking about now, but if you saw it you would say, 'too easy.' It really is too easy. Then anybody downloading the route will need a copy of my route.
Now folks... anybody fussing about costs will only see their posts removed, deleted, trashed, disintegrated binarily, sliced and diced into oblivion. All those costs add up to hundreds of objects you can use in your own route from here to eternity. You can't redistribute them but you can upload a route that calls them. The only thing the user of your route needs is to have is the packages too.
Give me a few more days, and think about it. All I can say in text format is just trust me. RS is a keeper. It's fun. It's interesting. It looks good.
Rich