QUOTE(wongsing @ Feb 15 2008, 8:22 PM)

1.On the average computer, how are the frames? (My computer can run all the SLI Seligman with the sliders maxxed out and two full SLI consists passing eachother in outside view with about 21-22 FPS on average...I know thats not a good asessment of my computer but lots of you guys should be able to relate.)
I ran it on a cheap machine with Nvidia 6150 onboard graphics, which is below the list of supported chips. It ran ok with the sliders down, and looked a bit better than MSTS, but nothing to get hysteric about. Now I have a Intel dual core at 2.67 GHz, 3GB RAM (677MHz), Nvidia 8600GTS 512MB graphics card, SATA II harddisk, ExtremeMusic soundcard. With everything maxed out it runs great and looks great. I do get framerates in the low 20ies in some cases, but most of the time it is much more - I do not look at the figure too much, it looks nice and that is what I want to have. Of course, if you fly to some remote place as fast as you can, it will take several seconds until all the scenery is loaded.
QUOTE(wongsing @ Feb 15 2008, 8:22 PM)

2.Is there any superelevation on the curves? Could there be? (unlike MSTS

)
I would not bet a cent on it. It was planned, there is a field with that name, but superelevated switches are a bit hard to calculate geometry-wise, and the have not yet succeeded in rendering switches right in all cases - if the track distance is small (as in UK), then often the display shows a piece of diverging rail welded to the guiderails, so in the prototype you would not get through this junction, but of course, it is only a graphics issue and nothing happens if you go through such a switch. But it looks ugly. They have a long list of other things to fix, so my guess is they will get to superelevation on doomsday plus/minus a week.
QUOTE(wongsing @ Feb 15 2008, 8:22 PM)

3.How are the sounds?
Mixed. The framework for them is a bit better than in MSTS. I am no expert in sounds, so I cannot tell you exactly by how much it is better, but there is certainly no chance-over between different sound recordings at fixed RPM, as in MSTS steam engines.
Obviously, the developers did not take as much care with the recordings as some enthusiasts (payware and freeware) do.