QUOTE(AZ Rail Rat @ Jan 10 2008, 3:13 PM)

I downloaded the demo and ran it. I too was disappointed with the track monitor. It seemed so busy, I did not even notice that it did not look ahead very far.
Some questions for Derek or others:
The Demo had no tool tips as one hovers over an engine control. Took a while to find everything. I found no option to turn them on or off. Does the real package have such?
The demo engine had no out-the-window view left or right. Are engine files editable and can such things be added?
What does the entire package have the demo did not, operation wise?
Can't help on the first question about the cab - I use the keyboard for everything and as almost everything has the same key input as MSTS I was away. The only control difference is that A and D are swapped (A = accelerate and D = decelerate) so someone uploaded a quick utility at UKTS that swapped them back to MSTS configuration and that was that.
I understand that support for Raildriver is coming soon and it'll be via API, not the screen-read workaround.
Second question about head-out view - that's one of the few differences. To get head-out in MSTS it's arrow key up or down. In RS arrow key up or down zooms the view. Left and right keys move you from one side of the cab to the other. To look around an RS cab, right-click the mouse and drag. To get the head-out view, press SHIFT + 2 and there you are: then once again right-click and drag to pan around.
The best view is view 8 - if you use it, you can fly wherever you like up to about a mile from your train so you can get ahead and do the 'MSTS view 4' thing but wait for the train to come, see it go by, wait for it to disappear into the distance.
The F3 window isn't ideal, but apparenetly it's being addressed in a patch. If you want to see the layout, go to view 9 which (to use MSTS vernacular) the equivalent of having the Activity Editor map viewable in-game in real time.
Are engine files editable - yep. In the downloads on the RS site you can get a blueprint editor that you use to change parameters.
I never played the demo, went straight to the game so I can't help on your question about what's not in the full game that's not in the demo.
Burgerbern is clearly frustrated with RS, that's a shame. For about a week I moaned and bitched about RS and then the penny dropped - THIS IS NOT MSTS2. That's right, you can't pick anywhere on the system to 'explore route'. The basic control similarities mislead you into thinking that
everything is the same - it isn't. There are some things in MSTS that are better than RS. Period. But for every thing that's better in MSTS than RS, evenetually you'll find five things that are better in RS than MSTS. For example, the cab views are incredible. The graphics/eye candy are streets ahead. The ability to edit a route easily, in-game. The ability to zoom ahead to see that far-off signal. The smoke particles are a hundred times better. Oh, and it has crashed once since October.
I'm not uncritical of RS, as I say above I was deeply frustrated for a while. I suspect that for the first few weeks the forum boards will be full of anguish and bile as people have to lose some of the functionality of MSTS before they have discovered all the extra functionality in RS. I also think that people will be frustrated by the lack of add-ons compared to six years' worth of MSTS ones. But if you go to UKTS you'll see the tone has settled down a hell of a lot and on the front page there as I type this, out of the 16 most recent uploads eight are for MSTS and eight are for RS.
It's getting there, but recognize that a. ) it isn't perfect; b. ) leaving the emotional as well as technical/content baggage that we're all bringing from MSTS takes a while to get your head around; and c. ) at least these guys are talking to us.
Paul
PS and the best tip of all - I guarantee that next week the RS server on their 'official content' page will be under severe strain, so go there now and download the dev tools and any extra stock that takes your fancy!