There is nothing simple or quick about building a route. A simplified version of the steps involved in creating a route would go something like this:
1. terrain creation (extraction, downloading DEMs, implementing DEMs)
2. setting up route markers (either using marker files or satellite images)
3. laying track (the more precise, the longer it takes)
4. laying roads
5. object creation (I've never done this, but I would imagine it takes a long time to get it right)
5. object placement
6. interactive placement (signals, crossing gates, car spawners)
7. beta testing
8. error correction
9. packaging for distribution
10. beta testing (you've got to make sure the package works
11. error correction
12. final beta testing
13. route release
That seems simple enough, but I'd estimate that it took me 6-9 months to do a 10 mile short line (26 total miles of track including sidings and industry spurs), and I didn't create any custom objects except the terrain textures. (Shameless plug - Wenatchee & Cashmere RR available at
www.train-sim.com)
When creating a commercial route, every object must be created by the company producing the route. I would imagine that would at least double a route's build time.