Thank you for your attention and fast reply.
My spec machine is not good for running at acceptable fps, but I guess it's a general matter (not only with your trees) of RW2 scenery objects being used now with TS2012. With RW2 no one was worried with opaqueness of objects simply because there were no lights projected by headlights, therefore was nothing to be illuminated. But with TS2012 is very odd to see many objects reacting to the new lights, except tree, bushes and vegetation in general.
I've already posted about in RWA Forum and no one knew what to do about opaque trees (vegetation in general):http://railworksamerica.com/forum/viewtopi...?f=6&t=4463
(read the two initial posts, others are about ambient light and sky dome)
My machine is: AMD AThlon 64 X2 Dual Core Processor 5200+, MMX, 3DNow (2 CPUs), 4GB RAM, NVIDIA GeForce 9500 GT 1024MB.
The shots below were taken with this (maximum) settings: High Multisampling x8 MLAA + MSAA x8 (in .NET 4.0) and Highest + Adaptive Bloom + Depth of Field (in-game options).
If you (or someone else) is getting shots of trees brighter than mines (when trees are headlighted), then I'll be sure is my graphic card problem (I know it's dated for TS2012).
Was used Fort Kent v2.0 scenario #5 with start time at 01:00am.
As you can see in shots, most scenery objects reacts to the (new) headlights, except vegetation. Maybe people is not complaining yet for two reasons:
1) there are few scenarios at night;
2) even at night, default headlights (of SD40-2, for example) has a range of only 50ms, beyond that is darkness so is not noticeable the opaqueness. But I'm using a mod lighting enhancement with brighter and farther headlight (up to 210ms), and then it makes all the difference when running at night.
There is a tree (not reacting to the headlights) just in front of engine, and before the lighted wagon more ahead.
Here is more noticeable the tree is still opaque, but even the distant W (whistle board) to the right is barely lighted.
Curiously the bushes (it's not yours, just an example) to the left become darker when lighted.
The building behind the tree (center of shot) is illuminated, but not the tree between engine and building.
To the left of track is plenty of trees but none reacts, looks like scene is empty of objects.
Ground (gray gravel and green grass) and wall of rocks on the left illuminated, but not the surrounding vegetation.
Headlight off, same position
Distant bridge, W board and ground illuminated, headlight on.
Same position of previous shot, now headlight is off.