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Surfliner AI Sounds |
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| wings-n-wheels |
Jul 30 2009, 7:47 AM
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Track Layer

Group: Valued Customer
Posts: 13
Joined: 16-July 07
Member No.: 9,766

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QUOTE(GaryG @ Jul 28 2009, 10:44 AM)  Hi
If the AI loco has a .sms file with just sound level 0 defined then it would only be heard in an AI consist. With MSTSbin, an AI loco in a player's consist needs to have defined the same sound level as the Player loco (usually sound level 5). I don't have this set so I am guessing a bit at this problem.
A way around it is to use driveable locos only in a Player consist if you're using MSTSbin. With bin's improvements the hit of using non-AI locos doesn't impact playability very much.
GaryG
I wasn't talking about an AI engine in my consist - I'm talking about non-AI Surfliners in PULL consists.
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| HIBALL3985 |
Aug 1 2009, 8:25 AM
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Stationmaster
  
Group: Valued Customer
Posts: 152
Joined: 13-November 07
From: Tujunga Calif (Senile City)
Member No.: 10,346

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I got it sorted out. I found there is a separate .sms file for the AI engines that only has the SL0 section. I'm old, blind in one eye and can't see out of the other. So thats why a non AI engine leading in a traffic train can't be heard. I created a consist using an AI engine in the lead to use as a AI traffic train and now have sound. (IMG: style_emoticons/default/smile.gif) Jim
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| GaryG |
Aug 1 2009, 3:06 PM
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Conductor
  
Group: Valued Customer
Posts: 342
Joined: 9-November 04
Member No.: 3,639

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Hi Jim
Glad you got it figured out now.
I usually no longer use AI locos for anything, I just make sure there is a SL5 and a SL0 section and then it can be used as a Player loco and an AI loco with no fiddling as long as the sound quantity setting is at maximum. That's of course if it is a driveable loco with the needed cab stuff. If I install a new activity, I usually edit the player consist to use only non-AI locos before I even try the activity.
With the additional capabilities MSTSbin gave us, all my locos follow the throttle if used in a player consist. If you use an AI loco in a player consist you will only get the SL0 sounds and they won't follow the throttle. Also, you can't change over to an AI loco, only a driveable loco
With this capability, although I haven't tested for it yet, you could arrive at San Diego then switch to the other end of the train and drive it back to L.A.
The new Surfliner route is extremely well done, excellent detail level. I haven't travelled the whole route but the original unmentionable version can't come close to matching it; it's like comparing a so-so detailed desert route to a well detailed urbal route. The only thing missing is scalerail ;-)
GaryG
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| wings-n-wheels |
Aug 3 2009, 7:38 PM
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Track Layer

Group: Valued Customer
Posts: 13
Joined: 16-July 07
Member No.: 9,766

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I appreciate the effort to figure this out, but I'm reading these replies and it's like listening to a conversationin Chinese. I have no clue what you are talking about, or what I need to do to fix it.
The AI consist used the "F59PHI_450 3DTrains_Surfliner" is the lead engine. As it passes by, whether I stick my head out the window, or have it pass under me in an exterior view - it passes by silently. If I substitute F59PHI_450AI.eng for it (which of course is a pusher, so I have to add the Flip ( ) line to the consist) then I hear it just fine.
But I went into Route Riter and used that "Create an AI engine" utility on the F59PHI_450, and it created a #F59PHI_450.eng file that still has no sound. I don't know what to change. This is what I also did to try to get the lights to come on, but that didn't work either. I'm going to go look at that thread now to see if anyone found anything on that yet.
By the way - I have email notifications on here, but I have not gotten any notifications of any of these posts.
Thanks
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| Hack |
Aug 3 2009, 8:45 PM
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The Big Kahuna

Group: 3DTrains Admin
Posts: 7,030
Joined: 20-August 02
From: Another Planet
Member No.: 1

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QUOTE(wings-n-wheels @ Aug 3 2009, 7:38 PM)  By the way - I have email notifications on here, but I have not gotten any notifications of any of these posts. Is your email up to date in your profile, and have you checked your SPAM inbox for email from 3dtrains.com? Cheers! Marc
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