QUOTE(kevarc @ Feb 21 2009, 11:23 PM)
There needs to be a line in the eng file:
EngineVariables ( 3600 )
Where the number equals the size of the fuel tank
I'll assume you mean on the engine I'm tying into... I'll give it a try.
I'm building an activity Eastbound (I know, I know (IMG:style_emoticons/default/wink.gif
) ) on Raton Pass III and the tie in will be at French, so it'd be quite a push to Raton, which I think is the next fuel point.
ADDED: OK! That works.
One thing I just discovered: If you start an activity with the player train moving, when you change cabs to one you just tied in to, the train is instantly going as fast as your start speed in the activity. (IMG:style_emoticons/default/ohmy.gif
)This post has been edited by oldrailfan: Feb 22 2009, 3:59 PM