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This is something that makes it quite a bit easier for activity designers to use your skins in activities.
When you finish doing the skin there are some file naming that makes things easier. I use Wordpad. The same applies to wag files 1. Eng file - it is nice if you name it for what the eng is - i.e. - Say BN3718. Then name the eng,s and sd file the exact same. Don't forget to change the name line. 2. In the eng file the first line and all lines that start with wag or engine should be exactly the same. There are 4 of those. Use the search tool to find them. Redo the s file line also. 3. In the sd file - put the correct s file name. 4. The ace files - Name them BN37181.ace, BN37182, etc. 5. The s file - decompress with Route Riter ( it is very simple to do, just clixk on the Uncompress s after you highlight the s file and compress s file afterwards). Open the file and search for ace. Rename the files with the names you used in step 3. Compress the file. 6. Take a screenshot of the car or engine. Convert the screenshot to a jpg format (I use IRfan - its free and easy to use) and save it into the BN3718 folder with the same name as the eng file. This will then show up in Conbuilder with a right click. 7. For wag files, edit the name line and if one is not there add it. The format should I use is: Name ( "Railroad Typeengine Roadnumber" ) For wags" Name ( "typecar Railroad carnumber" ) You can put the rr, type, and number in the order you want but the format must be the same.
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