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> East Metro Rebuild (Phase 2), Like, what's happening dude?
cbblackard
post May 20 2008, 5:38 AM
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QUOTE(rgarber @ May 19 2008, 10:18 AM) *

One of my concerns is always fps.


I appreciate you keeping that in mind. One of the reasons that I am such a fan of your routes is that they have good frame rates AS WELL AS looking great.
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rgarber
post May 20 2008, 7:34 AM
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Thanks CB!

Here's another pic from the next activity which is finished and the next one already started. From LL1 (Lutherlex Mine #1)...

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Rich
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qballbandit
post May 20 2008, 10:10 AM
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Hi Rich,
Seems like you are making great progress on this, can't wait! (IMG:style_emoticons/default/smile.gif)
Would you be able to give a rough estimate of single to dual (or multiple) track on the mainline portions of this route? I don't have the original, so am somewhat unfamiliar with the layout.

Thanks much,
Neil (IMG:style_emoticons/default/smile.gif)
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rgarber
post May 20 2008, 3:46 PM
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Neil, there is no doubletrack on the EMRR per se, except for the passing sidings. Imagine the letter H on its side with the little stem in the middle being the EMRR. That's what the route looks like. The two long stems are bigger railroads servicing big cities. Note my H analogy isn't done to scale. Anyway, those areas do have double to triple track mainline. The EMRR does have trackage rights in one of those areas. But mostly it's a single track mainline.

Here's another pic from the latest activity completed. See all that coal? You delivered it! - Rich

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qballbandit
post May 21 2008, 9:42 AM
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Thank you Rich for "H"elping me with your answer. (IMG:style_emoticons/default/smile.gif)
Neil
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rgarber
post May 21 2008, 7:46 PM
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Two more pics from the next activity. You end up taking up a long string of coal cars to the coal prep plant near Clarksville. This first helo shot is near the town of Black Rock. The second pic is from the coal prep plant itself. This is from activity #10. I'm shooting for 20-25 activities to go along with the release of the route. - Rich

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rgarber
post May 25 2008, 11:46 AM
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Cutting the grass (or what I call "my weeds") I saw this stuff in the field across the street and snapped a picture of it. Put in the sim, I got... more weeds!

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One day I'll have cars...

Rich

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rgarber
post May 29 2008, 5:19 AM
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Got some great news for you railroadin' fans. Delivered last night, Cameron Lashley's SD7's and the 9's so prominently featured here in my threads are now available in EMRR colors (i.e. SD7's) too. Available freely, these will be included in some of my activities which will be denoted by an asterisk as needing this package. Only 6 additional megs to download wherever Cameron decides to upload it. And setup to work for BIN they'll be more than just a mainline show piece. I took a couple of pics last night just for this occasion. - Rich

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jbt1024
post May 29 2008, 10:57 AM
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Very nice paint scheme indeed. I may do a few for this "EMRR" myself! (IMG:style_emoticons/default/smile.gif)



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rgarber
post May 31 2008, 5:46 PM
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That be great Jonathan!

Okay, let's roll out the red carpet...*drum roll please*

Got about 16 vehicles ready to populate the scenery. I got maybe two more to make and then I'll be putting them in for real. This is just a test pic.

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These are very.. VERY low poly cars. All of them are less than a 100 polys per car. Some are way less.

Rich
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cbblackard
post Jun 2 2008, 5:00 AM
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QUOTE(rgarber @ May 31 2008, 4:46 PM) *

That be great Jonathan!

Okay, let's roll out the red carpet...*drum roll please*

Got about 16 vehicles ready to populate the scenery. I got maybe two more to make and then I'll be putting them in for real. This is just a test pic.

Attached Image

These are very.. VERY low poly cars. All of them are less than a 100 polys per car. Some are way less.

Rich


Even with being low-poly, they look good.
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rgarber
post Jun 2 2008, 6:24 AM
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Thanks CB. (IMG:style_emoticons/default/smile.gif)

Okay, it's time to do the low poly car test. Even low poly cars will add up in polys if you put enough in any one area like I did with the above picture. Which by the way was only temporary. I was using that area to check to see if things were scaled properly. So here we go, climb aboard this train and we'll check the low poly car placement in Big City and oh, be sure your pretzels and root beer are properly secured before we begin rolling.

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First thing in a car check, do the cars properly fence into an industrial area when placed? Judging by the picture, we can say yes. Very important test this is.

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Second test, hub cap matching. It is very important when doing vehicles for msts that hub caps match and are properly tuned and aligned. Granted, these were a little difficult to see this far off but by paying close attention with my ears, I was able to divert to a different track before an oncoming train collided with me. Hub cap matching can be a wee bit dangerous if you're not careful.

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Third test, scrap yard disappearance. The scrap yard test is indicative of extraterestial MSTS earth involvement (if you believe that kind of thing) and its relationship to the disappearance of vehicles. One should note in this picture, the absence of vehicles. Check. Good. Another passed test. Whether you apply this phenomena to alien car abduction or simply a matter of efficient scrap yard personnel, that's up to you. In this case, I noted that there are no cars in the scrap yard where none were placed. Good.

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The last test is the comparison test. The comparison test would likely be called the spread test but in today's culture of linguistic exchange one must be careful in what verbage is used to descibe something completely unrelated to reproductive issues. Hence, this politically correct description really refers to the spread of low poly count cars to adequately resemble a robust parking lot. In my opinion looking at the wealth of cars, yes this large parking lot looks populated. Afterall, this is a city in fact, and it would be dubious if this city resembled a scarcity of business due to pestilence or even nuke satuaration and yes, even on a holiday. Therefore the more cars, the more commerce, the more likely my greedy sim people are satisfying their need to stay out of sight when your train goes passing by in their desire to purchase more at the local shops.

Well, that concludes the low poly car count test. Thank you for riding along. Unfortunately our next stop is East Metro and there's absolutely no time to stop the train to let you off. So here's your parachute, happy landing, and remember a copy of The Hitchiker's Guide To The East Metro can be found at any of the local venues in this area. Thank you!

Rich
PS As excellent a post there will never be in illustrating that constant exposure to RE vapors can be detrimental to one's expressionistic endeavors.
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billmoyer
post Jun 2 2008, 6:40 AM
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Pretty good commentary for so early in the morning! (IMG:style_emoticons/default/cool.gif)

Outstanding looking vehicles and buildings. The anticipation grows!!!! (IMG:style_emoticons/default/biggrin.gif)

Bill
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rgarber
post Jun 2 2008, 6:56 PM
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Even I'm wondering what I was on this morning... (IMG:style_emoticons/default/wacko.gif)

To make up for it, here's a picture from Titan. (IMG:style_emoticons/default/blush.gif)

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Enjoy! (IMG:style_emoticons/default/wink.gif)

Did you happen to notice the hubcap's match on each vehicle? (IMG:style_emoticons/default/dry.gif)

Rich
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kcjones
post Jun 3 2008, 2:12 AM
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Completely off the rails!!!! (IMG:style_emoticons/default/wacko.gif)

Still as they are automobiles they should be (IMG:style_emoticons/default/flowers.gif)


Not bad Rich

(British under statement)

Dick
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rgarber
post Jun 3 2008, 7:13 AM
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"Completely off the rails!!!! "

OMG, I better fix that!! (IMG:style_emoticons/default/ohmy.gif) Hey wait a minute! (IMG:style_emoticons/default/mad.gif) Is he talking about the cars or me??? (IMG:style_emoticons/default/unsure.gif)

For youse worryworts out there, I redid the cars such that if the fps becomes an issue for your system, you can lower the ... oh what is that thing called? ... you can lower the detail slider to 8 and the cars won't show. This should fix any fps issues I would think. I also reduced the texture size of the cars so you shouldn't have to do this. For me the fps is fine with a lot of headroom to spare throughout the route. But here's my system specs just in case:

AMD Dual Core 6000+
4 Gigs of RAM
9600 GT Nvidia
SATA Hard drive

Decent specs but nothing superdooper high tech.

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rgarber
post Jun 6 2008, 8:04 PM
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I thought this test shot was pretty nice from an activity I just wrote. This picture is from the new Clarksville where the mainline passes over the branchline to BMX, a limestone mining facility. An intermodal just happened to pass over as my train is about to enter a tunnel.

Rich
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rgarber
post Jun 7 2008, 8:38 PM
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Update for 6/8

Just a quickie note here. Much of what has to be done is done. I'm well into activity writing with currently 17 activities completed. Most of the objects are completed the only thing that remains is a farm fence. All that I had to do with vehicles is completed and that was the biggest of all the things I had to do besides doing the route itself. What remains left to do is some double checking of the seasonal textures and the manual. I still need to create logo stuff, route screens and little stuff like that as well as cd lablels but that usually comes last anyway. My guess is I should be able to release within a week or two at the latest. Cost should be no more than $30 (paypal). Seems like a long few months but overall I am very pleased with the appearance of the route.

Rich G
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LionelDave
post Jun 8 2008, 4:58 PM
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QUOTE(rgarber @ Jun 7 2008, 11:38 PM) *

Update for 6/8

Just a quickie note here. Much of what has to be done is done. I'm well into activity writing with currently 17 activities completed. Most of the objects are completed the only thing that remains is a farm fence. All that I had to do with vehicles is completed and that was the biggest of all the things I had to do besides doing the route itself. What remains left to do is some double checking of the seasonal textures and the manual. I still need to create logo stuff, route screens and little stuff like that as well as cd lablels but that usually comes last anyway. My guess is I should be able to release within a week or two at the latest. Cost should be no more than $30 (paypal). Seems like a long few months but overall I am very pleased with the appearance of the route.

Rich G


This is good news Thanks for tthe update. Can't wait to try it out Now I will have something new to play with this summmer.

Thanks again.
LionelDave aka IamKJVonly.



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rgarber
post Jun 8 2008, 6:31 PM
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Thanks Dave! (IMG:style_emoticons/default/smile.gif)

I finished up the seasonal textures today, here's a few from Autumn.


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Next, I'll show some pictures from Winter.

Rich
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