These activities make up a switching series based on timetable 22 (posted above) and St.L.N.A. (DLW) No. 6. Each activity is "stand alone", but I had to break them up for what will be obvious AI reasons. I originally wanted to use DLW No. 8 because she is such a cutie with her shotgun stack. But she couldn't handle the tonnage on Eureka Springs' weird sidings.
You'll start early in the morning making up train No. 1. After No. 1 leaves, you'll have to classify No. 2's cars from the night before. After that's done, you'll tie up for a leisurely breakfast ... , then No. 6 arrives.
So, go out there and git to work! (And you thought you were gonna rake leaves this weekend ...)
Eureka Switcher No. 6
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