Posted 17 July 2005 - 12:32 PM
Posted 17 July 2005 - 12:51 PM
As for routes, we have four in various stages of development:
- CSX Mountain Sub
- Interstate RR
- LTV/Erie Mining II
- Western Pacific Feather River
Posted 17 July 2005 - 01:33 PM
Posted 17 July 2005 - 01:39 PM
Posted 17 July 2005 - 02:03 PM
Posted 17 July 2005 - 03:16 PM
Now if Marc did up some B&M, MEC, BAR or Early Guilford locomotives, I would sure get them!
Posted 17 July 2005 - 07:20 PM
I've actually redone almost all the Loco's and Rolling Stock in LTV, I replaced the Alcos with reskin's of Jan Henning Gettkant's nice Alco's and the other loco's with repaints of Dekosoft unit's. The F9's I added a bit of detail & created some 1024 texture files but Marc did a great job on those even in the original and I've never used a different F or E Unit cabview ever since (about 4 years!) as those are Marc's as well only a realistic & very "cool" aged & "beat-up" looking version. I was going to give the route itself a "go" but have very limited route building skills or experience at all as yet! I wonder if Marc's LTV II is going to be a totally new route or an "enhancement" for those of us who purchased the original?
Posted 18 July 2005 - 09:50 AM
Posted 18 July 2005 - 09:54 AM
Of course we must not forget Lonnie!! Tis his project.
Posted 19 July 2005 - 12:48 AM
I'm starting to regret not doing my research and laying a single track line for 80 or so kms before realising it was double track all the way (duplicating a single track line without dynamic will really get you pulling your hair out).
But neverless it is much easier to build with and understand than UKFS
Posted 19 July 2005 - 02:06 AM
Either way it is my understanding that UKFS is trying to replicate the typical track layout of British railways, so in regards to track spacing and point geometry it is not suitable for US-style railroads...
Posted 19 July 2005 - 03:23 AM
Use the SR_XtCrv* sections for the inside and outside curves (from inside to outside in order: A, B, <existing track radius>, D, E), and basic double-track along the straight sections. For what you mentioned above, you should only need the immediate inside (B) and outside (D) sections.
Most of the ScaleRail curves have an XtCrv equivalent (both concrete and wood ties, in 20m, 10m, 5m, and 1m lengths), and are designed to allow you to add the second track (or 3rd or 4th) without too much issue. There's a few extra sections that will be made available for the next build, but most should be in there already.
Posted 19 July 2005 - 07:35 AM
Posted 19 July 2005 - 04:34 PM
Will be interesting to see how LTV II turns out. I was looking to get that at one time, but after hearing it was similar to the default Marias Pass (track and grade wise) and was not DEM'd, figured sooner or later someone would redue it properly with all the great tools that have come out to help make route building a little easier.
As for steam, I think Marc would be better off waiting for TMTS so that he can continue with high detailed models without taking too large a hit in the fps.