Problems With My Night Textures
Posted 09 July 2004 - 07:47 PM
As a result, if you have installed my night textures, and try driving in winter, you will get an error as the route tries to load.
There are three ways to fix this:
The Easiest Way
Wait for me to repackage my downloads, alter the ReadMe and announce their availability here in the next day or so.
The Harder But Faster Way
Fire up Route_Riter, select the StL&NA route with a double-click in the left-pane, press "Confirm Route" and then "Check Route." When you do that, Route_Riter will identify the errors and offer you a chance to have it automatically change my "256" entries to "257"s and will also offer to copy the needed textures into the "Snow" folder for you.
The Hard (Manual) Way
• Identify all the .sd files in my zip, and change my "256"s to "257"s in a text editor.
• Find the day textures which match my night textures (by name) and manually copy each one into the "Snow" folder, one-by-one.
For whatever reason, if you have only a night texture, you need to also have a copy of the day texture in the Snow folder or you can't drive in winter without the error. My thanks to Jim (Shaa) for pointing out the problem.
Posted 09 July 2004 - 08:08 PM
That 256 bug bit me on the behind several times while building my first objects w/alternate textures.
Posted 09 July 2004 - 11:27 PM
Posted 10 July 2004 - 04:44 AM
Also, because all night textures require an .ace in the Snow folder anyhow, it's an incentive to create a set of snow textures for each night texture, which I may do for the fix.
Posted 10 July 2004 - 10:44 PM
Posted 11 July 2004 - 07:52 AM
All Depots and the Tent will be contained in one large zip.
I like this method more than an .exe file (though I could do that also), because it allows the option of still extracting to a temporary location if you want and moving things manually. I'm more comfortable with that and others are too. It also allows you to look inside the .zip to see what's about to happen.
Some of you know I have lived in Eureka Springs and can attest it gets some beautiful wet and sticking snows and becomes a winter wonderland. Unfortunately, there are very few snow textures provided with Andre's Route, and no winter trees at all making winter railroading on the route somewhat an "iffy" proposition as realism goes.
Personally, I enjoy railroading and flight simming in the real (read: current) season and in the case of Flight Simulator with real weather auto-downloaded every 15 minutes. Using that mindset, I have several months before I'll be railroading the StL&NA in snow.
Nonetheless, and because any night texture add-on also requires an entry in the "Snow" folder, I'm off to play catch-up with my Depot & Tent Night Textures, adding snow. When all depots and the tents are ready, I will upload to my forum and delete the individual packages.
I'm attaching a sample of what my snow textures will add to the depots. This one is Berryville.
Posted 11 July 2004 - 11:20 AM
In the Andre Depot textures for the quad stations of Grandview, Beaver, Pender, and Walden each sit atop a platform which is not part of the Depot shape. Some also include wood piles and a crate.
Therefore, to create proper snow textures for that set of depots, I must also create snow textures for those individual elements as well or the depots look silly.
For starters, I needed to go into route editor to find and identify all those pieces, then into Route_Riter to see what .ace files were used, and now I'm faced with the need to make sure those needed .ace files exist in both "night" and "snow."
I'm talking lots of work here and had not planned any of this "snow" stuff when I originally did my night textures and my enthusiasm for the "simple" addition of night textures to the depots on the route has waned to the point I'm very seriously considering stopping right here and now—which is an option I may well take at this point as a freeware author enhancing a payware route. Oh well . . .
Posted 11 July 2004 - 12:04 PM
Right you are, I created the depot and woodplatform as two separate pieces, to be assembled as needed in RE. Doing so gave me the freedom to reuse the woodplatform in other applications. The crates, likewise.
In regards to all the nice enhancements you've offered that have been such a pleasant surprise: I can understand if it's approached the point to where the dominoes keep falling and it's beginning to be a distraction from your enjoyment of the route. Personally, it is more important to me for you to enjoy the route, than to work yourself to death "having fun"!
We all thank you for the nice additions you've created! If you need to return to enjoying the route, we'll all most certainly understand!
THANK YOU FOR ALL YOU'VE DONE!
Posted 11 July 2004 - 12:24 PM
The RE is worse than a home project - lots and lots of pits that you can fall into and barely (if ever) escape! It'll drive a person nuts if you let it
Having run in both night and snow, the night textures add a lot more to the route (which is almost entirely pitch black otherwise) than the snow textures. Don't knock yourself out trying to achieve perfection, Mike - as I'm sure you've experienced in the RE, down that path lays madness!
Posted 11 July 2004 - 01:05 PM
Posted 11 July 2004 - 11:22 PM
Posted 11 July 2004 - 11:26 PM
Posted 12 July 2004 - 06:22 AM
Just a "few" inches.
Remember, Eureka Springs/Grandview/Berryville is extreme Northwest Arkansas. Seligman, only a few short miles away is in Missouri.
Posted 12 July 2004 - 06:42 AM
Posted 12 July 2004 - 07:10 AM
I moved around lots in my career and lived long enough in Peterborough NH to have fathered a native New Hamster. She was a late-life baby for my wife and me and will turn 21 on December 15th.
I enjoy looking at snow (New Hampshire had more than it's share of it) but that's as far as it goes.
Love Florida partly because you can't shovel water.
Posted 12 July 2004 - 07:37 AM
Posted 12 July 2004 - 09:36 AM
Posted 12 July 2004 - 10:30 AM
For those who love and stick with the StL&NA, having a snow-covered set of rolling stock would be both possible and fun. I once created one of those for the USRA Light Mountain reskinned in the "American Flyer" (toy) livery of my childhood.
Of course the boilers of the engines melt the snow except in cold areas (like the cow-catcher). Creatively applied, snow textures on the rolling stock (roof & leading edges) is fun. I also created a "wet" set to run in the rain. Lots of options.
In flight sim, trying to make every airport in the world look good is an impossible dream. Likewise, if you jump from route to route, rolling stock to rolling stock in Train-Sim, you'll never get them all tweaked. Concentrating on one route, there's no end to what you can do to improve the "virtual reality" it affords which is one reason I've adopted Andre's route as a favorite. It's small, and certainly worthy of some additional effort.
And That's not to be critical of what Andre has done. As I said, he baked the cake and some of us are frosting it with tasty icing.
Posted 12 July 2004 - 12:56 PM
Mike, I'm with you on that. My MSTS setup is down to Full Bucket Line, Canton/Suddenly and StL&NA (plus Sweethaven), but - using Trainstore the only route available for some time now has been StL&NA.
I have started thinking about it more as a modelling project - something to build on slowly and savour - something where it is possible to have stock dedicated to the season (either for Explore mode or activities).
That's why, for the first time ever, I got to grips with the RE and started planting trees - particularly trees for the winter.
It's slow (and I've made a few mistakes - falling foul of the maximum number of objects allowed on a tile), but I'm learning, and as I travel along it is starting to take shape, is taking on even more life and is becoming more realistic (within the limitations of the simulator). Extra snow textures just add to that.
Andre sure baked a good cake!
Posted 12 July 2004 - 01:06 PM
A couple thought, Hope they come true,