QUOTE(laming @ Jun 22 2004, 07:14 AM)
Cornfield Meets - In some rare cases of timing (if you're running late), if you do a reverse movement once an AI is active and waiting at a distant point, your reverse move may signal to him "all is okay" and away he'll go.
On New Hire #3 - the Eureka Springs to B'ville local - the problem is that the AI (Alabama Ike - can't be Arky Ike in these parts!
) has a start time that doesn't allow much in the way of inefficiency getting into and out of Grandview. I think that what happens is that Ol' No. 3 is on the King River Tie spur when Ike's ready to roll, and he sees the line as open for business. There aren't any reversing points on this part of the run that will trigger the AI train to start, so I'm thinking that you need to be on the main at any time after Ike's start time.
The second time I tried this activity, I didn't set the brakes very well on the rest of the train, and had to go back and pick it up
, putting me well behind schedule. I thought I'd wait on the passing siding for the northbound extra to pass by, but wouldn't you know it - she gets to the switch and stops, and there's nothing I can do to get her out of the way.
So it's back to the last saved version and try it again. Finally got through with the switching and back on the main before the critical time, and was off to Berryville without incident. Or almost.
When I got to Freeman, the northbound was waiting for me as advertised. But I slowed down too much on the wye, and he (Alabama Ike) started heading out before I cleared the switch, nearly sideswiping me! I pulled ahead a bit, and actually had to push Ike out of the way a bit. Once I cleared the switch, he just sat there. So rather than backing up for water, I just headed on to B'ville, and the last look back I had, Ol' Ike was just sitting there, apparently afraid to move at all. Unfortunately, I hear he's a nephew of one of the big stockholders, so he probably won't get fired.
All in all, having a lot of fun with it!