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20 MPH speed passing through Sandcut Crossover


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#1 wpman

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Posted 31 December 2016 - 08:51 PM

Two issues Marc, Track 2 passing through the Sandcut crossover on the south end I get a 20 mph speed limit. This is straight running- no diverging to a different track.

 

One other issue while I am at it, the single head target signals when showing yellow approach or flashing yellow advanced approach, they appear red from a distance. If you zoom in, then they appear yellow.

 

 

=wpman=



#2 Bananarama

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Posted 01 January 2017 - 08:40 AM

The speed is correct for Sandcut and is listed in the UP_Mojave_ETT.pdf, SI-03 OTHER SPEED RESTRICTIONS - 2. Dual Control Switch Turnouts, in the Railworks\Manuals\3DTrains folder.

All signals, or just one? I'll double check though - I may have assigned the wrong material somewhere.

Cheers!
Marc

#3 jamesphh

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Posted 01 January 2017 - 09:07 AM

Only the single head signals. The two head show yellow at a distance. I had an oddity running the 'Grain' scenario. Just before Cameron the falling snow flakes turned light brown but changed back later. Probably just a RW glitch.

The 20 mph at sandcut is just bleed over from the crossover onto the main.



#4 Bananarama

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Posted 01 January 2017 - 09:18 AM

I'll adjust the speed through the straight portion. Thanks.

Cheers!
Marc

#5 wpman

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Posted 01 January 2017 - 09:51 AM

The speed is correct for Sandcut and is listed in the UP_Mojave_ETT.pdf, SI-03 OTHER SPEED RESTRICTIONS - 2. Dual Control Switch Turnouts, in the Railworks\Manuals\3DTrains folder.

All signals, or just one? I'll double check though - I may have assigned the wrong material somewhere.

Cheers!
Marc

All single head target signals that I can tell so far.

 

=wpman=



#6 jamesphh

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Posted 01 January 2017 - 03:17 PM

On the subject of signals. In the 'grain' scenario the signal for the player train turns green after the stack AI passes. I had expected yellow. what I believe is happening is that since the end of a train turns a signal red the stack train has not yet passed the next signal and it is green. But since the stack train has cleared link 1 of the signal for the player the program reads the next signal as green and changes the players signal green.




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