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TS2014 - Standard vs Distant Mountains


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#1 Bananarama

Bananarama

    The Big Kahuna

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Posted 28 September 2013 - 07:23 PM

A few comparison shots from my Tehachapi Pass project showing the difference a few tweaks can make (click image to enlarge)...

Standard Terrain & Normal Fog Settings:

Mojave Looking North:
IPB Image

Mojave Looking South:
IPB Image

Bakersfield Looking South:
IPB Image


Standard Terrain & Extended Fog Settings:

Mojave Looking North:
IPB Image

Mojave Looking South:
IPB Image

Bakersfield Looking South:
IPB Image


Distant Terrain & Extended Fog Settings:

Mojave Looking North:
IPB Image

Mojave Looking South:
IPB Image

Bakersfield Looking South:
IPB Image

There are a few issues - the major one being flickering where the nearest mountains are at the edge of RW's max draw distance. Nevertheless, and although draw distance is limited by in-game code (20K?), adding distant terrain, coupled with extending the fog settings in the TimeOfDay files can make a huge improvement to routes, especially those located in or near mountainous areas. smile.gif

Cheers!
Marc

#2 SeanK97

SeanK97

    Operations Manager

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Posted 29 September 2013 - 07:19 AM

I figured it was simply a matter of time before you came up with a solution to the distant mountains flaw, excellent, as usual sir!


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