Workin' The Mines is fun
Posted 07 June 2010 - 02:08 AM
I'm lost and can't find US Zinc supply.
Posted 07 June 2010 - 11:07 AM
Have you tried looking at the maps found within the Ozark route folder in a sub-folder named "Documents"?
You just may find what you're looking for.
Posted 07 June 2010 - 01:55 PM
Is it a snake? Will it bite me?
Posted 07 June 2010 - 02:15 PM
Have a look at Map BB, schematic BB 2. The US Zinc Supply Track is the spur on the north side of the mine complex.
Posted 24 June 2010 - 03:19 PM
Posted 24 June 2010 - 04:26 PM
Great route although, I personally would like more details and vegetation, but that's just my opinion, mind you.
It does play well and doesn't crash, so that's the good points.
Anyway, it's a lot of fun and I'm having my share...
Thanks, Mike. I guess we all have our little nitch in this hobby and mine ain't route building.
Oh, you gotta do something about that 'real life' thing, Mike. Sheesh! What's more real then trains?
Have fun, I am...
Posted 25 June 2010 - 12:01 AM
Simply open RE and add trees/whatever from the existing reference file 'till your heart's content! All it takes is time.
You'll find that all of my routes will lean toward good performance, even if that means holding the static objects down in order to have acceptable game play on "typical" machines contemporary with the release date.
I've seen and read about the routes that are gorgeous to look at, chocked full of objects, lots of trees, etc, and then read the forum questions/concerns/complaints concerning machines that won't run them, or random (tile/texture overload) crashes, choppy graphics, slow tile loads, too low FPS, etc.
My philosophy has always been, and will always be: Good operational potential first, scenery second. Any compromises made will be determined thereby.
Posted 25 June 2010 - 03:30 AM
You did an excellent job. I'm not complaining, it was just an opinion.
I do understand why you build the way you do. It's a smart option on your part.
As I said, it plays well and doesn't crash which are to great points here. It looks good, too.
Personally, I like a well detailed route. I don't mind the occasional studder or even a crash once in awhile. When it comes to 'playin', I like the eye candy.
If I had to 'buy' this route again, I would, hands down. It's a wonderful piece of work.
Don't change a thing. Everyone has their own style and yours works. Keep it up.
Posted 25 June 2010 - 02:47 PM
Posted 26 June 2010 - 07:30 AM
Hmmm... wonder if "one of these days" a pictorial tutorial (pinned above) on how to place static objects would be of interest to some?
Certainly not on my account. I don't build routes.
Posted 26 June 2010 - 07:45 AM
Certainly not on my account. I don't build routes.
Posted 26 June 2010 - 12:03 PM
No, not chicken. I bought Vone's book many years ago and gave it a try. I found it to be too much like work to be fun. Possibly the route builder (RE) itself although, I also found that there is a ton of extra content throughout the world, (trees,flowers,ground textures, etc.,etc.,etc.) to make a route look real.
Now, there is also 'landscaping' and knowing which tree grows beside which bush and what flowers belong and don't.
Nope, too much work involved for me so, I've let those who enjoy doing it, do it.
I even tip my hat to those who build 'em, because I know how hard it is to make a good looking route and have it work.
It's an art form like a painting you hang on your wall.
I'll stick with model building. It keeps me refined and within a single screen area. Much easier for me to deal with.
You route builders are a unique bunch and I commend all of you. Keep it up.
We model builders need someplace to run our models on.
Posted 26 June 2010 - 12:14 PM
Agreed: We route builders are a unique lot. Odd that some of us find pain and suffering "enjoyable"?
Only kidding. Route building has its own set of personal rewards that appeal to some of us. As I've mentioned many times, I find two types of route building each give different rewards:
* The fun of protolancing with a free-flowing concept.
* The reward of seeing a favorite (past) prototype coming back to life.
The former is typically quicker, the later more exacting.
Scary part is though: Laying track is USUALLY the FASTEST portion of route building! Like you accurately surmised: Filling all those blasted tiles with realistic looking "stuff" one has to create takes the longest by far!
Posted 26 June 2010 - 04:06 PM
At my age, I take it all with a grain of salt. Too damn old to care much anymore and just enjoying a hobby I started way back when I was just an adolescent.
No, I'm not offended and a little 'pokin fun' never hurt anyone.
This is a very interesting hobby, the virtual aspect of it anyway. We can sit back in our easy chair and never get our hands dirty.
There is a great mix of varied RR fans doing it. We've got the 'players', the builders, the 'photographers', the FRAPS guys, the skinners, sheesh, we've got a wonderful mix of folks foolin' around with virtual trains.
If at any given time you want to take a break, you can always sit back and view screenshots or watch videos.
Best advice I can give is, find your nitch and enjoy it to the max.
Yup, to me, it's all I need for the rest of my life.
I love this hobby and I love retirement.