The VSC Steam Sound Pack
Posted 10 December 2009 - 01:56 PM
Bought the VSC Steam Sound Pack, specifically to add Shay sounds to the O&N Shay. Must say the sounds are awesome!!! Want to replace sounds for the other O&N locomotives and would like some advice on what sound files to use from the VSC sound Pack.
Posted 10 December 2009 - 04:56 PM
Use only the Single Phase airpump. That was about all there was in 1893, and the ON engines are modeled accordingly.
Do not use the steam-driven dynamo/turbine sounds. Those didn't start coming into general use until the 1900's.
Remember, each ON engine has commented VSC sound lines within the eng files. (Most of the wags do, too.) You can simply comment the default NA_Required sound lines and de-comment the VSC Sound ones. Presto: You have VSC sound in your ON engines!
Posted 10 December 2009 - 05:34 PM
Thanks for the reply. In the soundpack are sounds for 4 rod locomotives: Rodloco1.sms (med. size loco with Stephenson valve gear), Rodloco2.sms (smaller size loco with Stephenson valve gear), Rodloco3.sms (smaller loco with Walchaerts or Baker type valve), and Rodloco4.sms (med size loco with piston admission valves). Would any of these be more realistic than the default O&N sound files? Or should I not make any changes?
Posted 10 December 2009 - 06:24 PM
(Note: The following quickie "how to" ASSUMES you have already INSTALLED the VSC Steam Sound pack into your MSTS "Trainset" folder.)
I think Bill Hobbs has already done the work for you. Here's a sample of the first sound line in the eng file for ON #5:
comment ( Sound ( ../../VSCSteamSound/rodloco2.sms ) )
Sound ( "..\\..\\NA_Required\\SteamSoundsOrgUk\\GWR-Manor-Ext-StLNA.sms" )
Note the "comment" statement? That command DE-ACTIVATES the address following within the parenthesis. Therefore, in the above example, the NA-Required sound line is ACTIVE and the VSC Steam Sound line is INACTIVE.
Now, here's how to activate those VSC sound files:
1. Remove the "comment" command.
2. Remove the exterior parenthesis that brackets the sound line.
3. Add the "comment" command AND the outside parenthesis on the original NA_Required sound line.
When finished, it should look like this:
Sound ( ../../VSCSteamSound/rodloco2.sms )
comment ( Sound ( "..\\..\\NA_Required\\SteamSoundsOrgUk\\GWR-Manor-Ext-StLNA.sms" ) )
See what I did? Do this in any of the ON engines you want to use VSC sound in and you're good to go as-is!
(NOTE: There are TWO sound lines in each eng file. SO, you'll need to do the above at each line.)
Later, you can customize an sms file if desired. I think Bill has an excellet tutorial within the VSC Steam Sound Pack that talks about how to do that.
Posted 10 December 2009 - 07:37 PM
Wow, did not notice most of the work was allready done. I'm @ work now, will check this out tomorrow. Thanks for the info!
Posted 11 December 2009 - 08:47 AM
Works as you said. Very easy to switch sounds. One more question: The helper & AI ENG files also have sound commands in both the wagon and engine section, however in the engine section, all sounds are commented out (both the VSC and NA sound lines). Should this be the case?
Thanks for all your help,
Posted 11 December 2009 - 12:23 PM
The excellent NA_Required AI sounds by Stuart Williamson requires that an AI and Helper engine use only ONE sound file. It must be the correct sound file designed for AI/H use. You will find the sound line pointing to the correct AI/H sound sms in the first sound line within an AI/H eng file. All other sound lines are commented out.
Advise leaving the AI/H eng files sound files as is.
Stuart's AI sound files will do the following:
* Randomly sound their whistle on pulling away from stationary (about 50% probability; 1 of 2 whistles).
* Randomly sound their whistle after coming closer than 250m (about 50% probability; 1 of 3 whistles, speed related).
* Wheelslip just after pulling away from stationary (about 25% probability).
* Cease chuffing (at 2mph) and emit a brake squeal sound on slowing to a halt.
* Randomly sound to release safety valve when stationary for a while.
If you haven't had a chance yet to enjoy the AI sounds within either the St. Louis & North Arkansas or Ozark Northern... you're missing out on some excellent sounds to go with the AI action!
Posted 11 December 2009 - 12:47 PM
When you get into the freight car wags, you'll want to vary the sounds per car. For example, the freightcar1.sms is good for tenders, loaded freight cars, etc. The freightcar2.sms is a little hollower and is good for empty box cars and stock cars and cabeese. Freightcar3.sms is light and rattlely, which works good for empty flats. By varying the sounds, you can make a joyful noise as a train passes.
Posted 11 December 2009 - 01:48 PM
I got all the engine files setup. Had to redo all the AI & Helper files back to original settings. All seems to work fine. Will fiddle with the freight car sounds next. Thanks for the help. Greatly apprieciated!
Posted 13 December 2009 - 08:59 PM