This is gotta be out of the Misinformed Guide To Railworks. I don't know where the poster is getting his info from but don't believe any of it. We can do the same thing in Railworks using decals but nobody does because just like in MSTS, covering a route in decals would bloat the route. What's a decal you ask? Just look at some of my steel mill pics in the Railworks thread and the ground images are decals. Mine are low-res and b&w (from GoogleEarth) meant for reference only.
And while the drawing tools aren't perfect, at least Railworks has them. When I was doing MSTS, what I wouldn't have given to have had drawing tools of any kind. And are the Railworks tools as clunky as the poster suggests? No way. Most of the communities agree that if Railworks has or does anything, its visuals. Nah, I'm not out to pick a fight but I couldn't believe the misinformation in that post. Even Marc could've told you the Feather River started out with some 30,000 Mosaic tiles reduced to the number it currently has because it would've been too costly to distribute.
Obviously the poster doesn't know Railworks and while I couldn't care less that he doesn't, there's no use in misinforming the public as such and that's why I posted. It is a very misinforming post.
Sorry that you have seen my post so negatively. Whilst I hope my post isn't going to cause the Earth to be swallowed up in 2012, I have nevertheless responded. You clearly have a bit more experience in RW than myself, I'll admit. Therefore, you are in a better position to competently observe where people go wrong, in their perceptions of a program that they still have a lot to learn about. Marc has pointed out rightfully that the internal drawing tools are theoretically a very good idea. But they still have flaws. RSD have had nearly three years to develop this function, but we are still stuck with an awkward internal painting tool all this time after release. You also mention the decals program. I may have emphasised too much on impossibility in my post, when this was actually misleading on my part.
However, you seem to make a point about decals taking up a great deal of space. We're not in 2005 anymore, when Mosaic was rapidly transforming routes into something that looked half realistic, at a severe download size penalty. Why is it that in 2010 with a much newer and capable platform, we still need to resort to roundabout techniques with external programs, in order to achieve the same result as in MSTS, with almost as steep penalties?
Michael (Just a little known Australian route author, with a second one close to release, and occasional RW user)