Is It Me?
Posted 21 February 2009 - 06:47 PM
Posted 21 February 2009 - 07:23 PM
Posted 22 February 2009 - 12:56 AM
Posted 22 February 2009 - 02:15 PM
There needs to be a line in the eng file:
EngineVariables ( 3600 )
Where the number equals the size of the fuel tank
I'll assume you mean on the engine I'm tying into... I'll give it a try.
I'm building an activity Eastbound (I know, I know ) on Raton Pass III and the tie in will be at French, so it'd be quite a push to Raton, which I think is the next fuel point.
ADDED: OK! That works.
One thing I just discovered: If you start an activity with the player train moving, when you change cabs to one you just tied in to, the train is instantly going as fast as your start speed in the activity.
Edited by oldrailfan, 22 February 2009 - 03:59 PM.
Posted 22 February 2009 - 07:59 PM
Posted 22 February 2009 - 08:06 PM
The switching cabs speed jump has been discussed before, at Train-Sim I think. If you create an activity where cab switching is needed, you need to have the player consist stationary at the start of the activity to get around this MSTSbin glitch.
I don't go to Train-Sim very often, so I probably missed it. Sure is wild to be parked and suddenly be going 25 MPH (or more) when you change cabs.
Posted 09 September 2009 - 04:51 PM